Posts

New updates for: P-51D - February 3rd, 2020

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Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For today, I'll be showing new renders of the American P-51D Mustang after the recent updates on its structure. What I did was: I added the reinforced glass for the cockpit, the air intake below the fuselage (the 'belly' as I could say),  the roundels, a small adjustments on the rudder, spinner and armaments and the  tail-elevator. It's looking good so far. The Mustang received the Subdivision Surface modifier on its structure and glass, though I had some tricky issues with the elevator while using Crease edge (Shift E on Blender), which I had to create more subdivisions in the mesh (Ctrl R on Blender). The next  step  to do is adjusting the fuselage and see if I can attach the radiator to it and make the frames and navigation components for the cockpit and the landing gear. Then the la...

North American P-51D Mustang (new project)

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Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For today, I started a new project on Blender, still related to World War 2 aircraft like the Lockheed P-38 Lightning and the Messerschmitt Bf 109. For today, the aircraft is the North American P-51D Mustang. Also known as the Cadillac of the Skies, the P-51 was the pinnacle of the American engineering for the propeller-based aircraft before the development of advanced jet fighters like F-86 Sabre, MiG-15, Sukhoi Su aircraft, Mirage and stealth aircraft like F-117 Nighthawk, SR-71 Blackbird and B-2 Spirit. During WW2, the P-51 Mustang was one of the fastest aircraft to perform escort, patrol and combat missions. It excelled the G version of the Bf 109 and D version of the FW 190. It served on every Theaters of Operations in Europe and in the Pacific in 1942. Mustang saw service in other countries until its retirement in 1984 by the Do...

New video and updates for: Bf 109 E - January 25, 2020

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Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the canopy and adding new components like the radiators, Pitot tube and aileron balance mass. And in the video, I decided to include the decals for real. Currently it's looking good. For the next video, I'll add the pilot seat and navigation panel for the cockpit and conclude the landing gears on the wings and may start making the ailerons and flaps. Now for the renders: Looking good, huh? Imagine when this Bf 109 is completed and flying. For the renders, the decals are now part of the aircraft, but the Subdivision Surface will be made once the modeling is finished. With this aircraft and the...

New video and updates for: Bf 109 E - January 20, 2020

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Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the fuselage, the aerial attachment on the antenna, the tail wheel and canopy. For the next video, I'll add the pilot seat and navigation panel for the cockpit and conclude the landing gears on the wings and may start making the ailerons and flaps. Now for the renders: Looking good, huh? Imagine when this Bf 109 is completed and flying. For the renders, I didn't included the decals and Subdivision Surface. Probably after the modeling stage I'll add those elements. With this aircraft and the P-38 Lightning in their concluded stage, I'll make some short animation movies for test a...

New video and updates for: Bf 109 E - January 18, 2020

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Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the landing gears, fuselage and canopy. For the next video, I'll conclude the landing gears, engine outlets on the nose and canopy glass. I'm not sure if I plan to make the ailerons from the wings, but I'll try. Now for the renders: Looking good, huh? Imagine when this Bf 109 is completed and flying. For the renders, I didn't included the decals and Subdivision Surface. Probably after the modeling stage I'll add those elements. With this aircraft and the P-38 Lightning in their concluded stage, I'll make some short animation movies for test and probably some aircraft si...

New updates for: Panzer I - January 11, 2020

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Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I'm going to show the new renders for the Panzer I Ausf. A. Remember: the term Ausf - or Ausführung means model / variant in German. Every vehicle built in that time has different variants and configurations for armor planting, weaponry, engine and important components to face every situation in the battlefield. It is similar to the British designation with the word Mark (for example: Spitfire Mk IX, Hawker Hurricane Mk V), the Japanese (Mitsubishi A6M, A5M) and the American with M#A# (for example: M4A3 Sherman, M2A2 Light Tank). With nothing else to add on, let's go back to the Panzer I. I added more wheels to the Panzer I - located on top of the lower wheels. As I like details, I used different objects to make the upper wheels: two cylinders - one for the wheel and the other to attach it; and ...

New year, Panzer I (new project) and Instagram

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Hello everyone. It's me Antony, back with another blog here after my trip to celebrate the New Year. And nothing like resuming some of my projects on Blender to mark our return in 2020. For this Blog, I'm going to show a new project I started recently - focused on WW2 vehicles. The vehicle of choice is the German Panzerkampfwagen I, aka Panzer I and one of its variants is the A model (or Ausf. A in German). Looking nice, huh? I had idea of making a timelapse video series, but it would take me some time - specially with details and complex components. Also, I made a considerable number of components for the Panzer I, which I may not make a timelapse video of its development. And now for the other parts - like the turret, wheels and a pair of machine guns MG 13. To make the first wheel was tricky. I used different objects to avoid messing up with the main one - like making the teeth and bolts separately from the wheel, and attaching it with ...