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Showing posts from November, 2019

New video and updates for: Bf 109 E - November 28, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make the wings with a different object instead of re-using the main fuselage like I did for the exclusive model at my moments when I'm not recording for the channel. Also, I made the landing gears initial components in case I move on to make some "holes" for where those gears are drawn during flight. The original time from which the recorded video had without intro and closure totaled 1 hour, 10 minutes and 28 seconds.  This one had a considerable amount of time for a person to watch without that short speed duration. Without anything else to say, let's go for the rendered images. I know I shared some of the renders after the

New updates for: Bf 109 E - November 26, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I'm going to show the new renders for the Messerschmitt Bf 109 E project on Blender. I made some of them while I was recording for a new timelapse video for YouTube. I'll share it in this (or for the next) Blog. Impressive. Don't you agree? The last image for the Bf 109 was rendered based on some aircraft simulator games like War Thunder, Heroes & Generals, IL-2 Sturmovik: Battle of Stalingrad and others. I added a temporary texture materials for its fuselage, nose, propeller spinner and rudder. Most of colors used for the E version of the Bf 109 consisted in yellow, light-blue, gray and dark-green. The guns maintained its temporary colors after I was working on a different model - the one I'm working out recording. And now for the last renders after the timelap

New updates for: Bf 109 E - November 18, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I struggled to make the rudder - the most tricky component for the Bf 109. Why do you mean 'tricky'? I duplicated the vertices from the main fuselage to make the rudder. About three attempts and during the process, I noticed some extra vertices that I had to delete or merge with others, which kinda messed up with the edges. Probably I'll fix it for the future videos. Also, I tried to make the wings, but I found out it was going to be for another time. The original time from which the recorded video had without intro and closure totaled 48 minutes and 26 seconds. Quite long in case I narrate it, but there are some Blender artists that spend

New updates for: Bf 109 E - November 16, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I recorded a new video for TonyAnima Projects' YouTube channel, this time it is a timelapse video of the Messerschmitt Bf 109 E - my new project I've been working on Blender. The original time from which the recorded video had without intro and closure totaled 50 minutes and 55 seconds. Quite long in case I narrate it, but there are some Blender artists that spend more time recording and narrating while working on their projects. And in the video, I took some work making the tail for the aircraft - which was quite tricky. And now for the rendered images: The first four images were rendered after the video and in that moment I used Shade Smooth surface for the fuselage and propeller spinner. However, that effect wasn't saved because I did that for testing.

Messerschmitt Bf 109 E (new project)

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Hello everyone. It's me Antony, back with another blog here. For today, I uploaded a new video to start a new series on my channel. As I said on my last Blogs and videos, I have the idea of making almost all the aircraft built prior and during World War 2 - with the Lockheed P-38 Lightning as my first of the aircraft series. In the video, since the P-38 is almost finished (with some things requiring adjustments), the next aircraft is the iconic German fighter: the Messerschmitt Bf 109 (or Me 109, because Bf is the initials for Bayerische Flugzeugwerke AG - the previous aircraft manufacturing corporation on Bavaria; and Me for Messerschmitt AG - the company founded by Willy Messerschmitt. All German aircraft built received a factory-code according the Ministry of Aviation by two letters and a number serial of its production). For the rendered images, I'll share them to you. What we got here is the Bf 109 fuselage, with the propeller spinner and tail-rud

P-38 Lightning, M1 Garand and Noel

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Hello everyone. It's me Antony, back with another blog here. The year is passing faster when I'm attending to work, 3D projects, videos, playing games, writing stories and more. And as we are going to the second week of November, let's go for another Blog. For this one, I'm going to bring the updates of my different projects. Let's start with the Lockheed P-38 Lightning: I know I haven't brought new renders of the P-38 Lightning. I was busy with Claymore and playing video games in these last days that made me to forgot some things related to my Blogger / Blogspot. Speaking of which, I made a big update on my Blogspot as you can see now. Instead of that simple and standard layout, TonyAnima Projects Blogspot has a nice cover and details. Back to the P-38 Lightning: I made new textures for the wings, cockpit, nacelles and turbochargers. Also, I made a new seat for the pilot and the control instrument. The next thing to