Posts

Showing posts from January, 2020

New video and updates for: Bf 109 E - January 25, 2020

Image
Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the canopy and adding new components like the radiators, Pitot tube and aileron balance mass. And in the video, I decided to include the decals for real. Currently it's looking good. For the next video, I'll add the pilot seat and navigation panel for the cockpit and conclude the landing gears on the wings and may start making the ailerons and flaps. Now for the renders: Looking good, huh? Imagine when this Bf 109 is completed and flying. For the renders, the decals are now part of the aircraft, but the Subdivision Surface will be made once the modeling is finished. With this aircraft and the

New video and updates for: Bf 109 E - January 20, 2020

Image
Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the fuselage, the aerial attachment on the antenna, the tail wheel and canopy. For the next video, I'll add the pilot seat and navigation panel for the cockpit and conclude the landing gears on the wings and may start making the ailerons and flaps. Now for the renders: Looking good, huh? Imagine when this Bf 109 is completed and flying. For the renders, I didn't included the decals and Subdivision Surface. Probably after the modeling stage I'll add those elements. With this aircraft and the P-38 Lightning in their concluded stage, I'll make some short animation movies for test a

New video and updates for: Bf 109 E - January 18, 2020

Image
Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the landing gears, fuselage and canopy. For the next video, I'll conclude the landing gears, engine outlets on the nose and canopy glass. I'm not sure if I plan to make the ailerons from the wings, but I'll try. Now for the renders: Looking good, huh? Imagine when this Bf 109 is completed and flying. For the renders, I didn't included the decals and Subdivision Surface. Probably after the modeling stage I'll add those elements. With this aircraft and the P-38 Lightning in their concluded stage, I'll make some short animation movies for test and probably some aircraft si

New updates for: Panzer I - January 11, 2020

Image
Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you. For this Blog, I'm going to show the new renders for the Panzer I Ausf. A. Remember: the term Ausf - or Ausführung means model / variant in German. Every vehicle built in that time has different variants and configurations for armor planting, weaponry, engine and important components to face every situation in the battlefield. It is similar to the British designation with the word Mark (for example: Spitfire Mk IX, Hawker Hurricane Mk V), the Japanese (Mitsubishi A6M, A5M) and the American with M#A# (for example: M4A3 Sherman, M2A2 Light Tank). With nothing else to add on, let's go back to the Panzer I. I added more wheels to the Panzer I - located on top of the lower wheels. As I like details, I used different objects to make the upper wheels: two cylinders - one for the wheel and the other to attach it; and

New year, Panzer I (new project) and Instagram

Image
Hello everyone. It's me Antony, back with another blog here after my trip to celebrate the New Year. And nothing like resuming some of my projects on Blender to mark our return in 2020. For this Blog, I'm going to show a new project I started recently - focused on WW2 vehicles. The vehicle of choice is the German Panzerkampfwagen I, aka Panzer I and one of its variants is the A model (or Ausf. A in German). Looking nice, huh? I had idea of making a timelapse video series, but it would take me some time - specially with details and complex components. Also, I made a considerable number of components for the Panzer I, which I may not make a timelapse video of its development. And now for the other parts - like the turret, wheels and a pair of machine guns MG 13. To make the first wheel was tricky. I used different objects to avoid messing up with the main one - like making the teeth and bolts separately from the wheel, and attaching it with &q