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Showing posts with the label Irene

Claymore - Noel (new project)

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Hello everyone. It's me Antony, back with another blog here. December arrived and the year is close to the end. Before we move on to the next year, let's write another Blog of 2019. For this blog, I came with an idea of making a Christmas scene to be uploaded to DeviantArt. And for the scene, why not picking up the Claymore characters - with Irene team? That's right. Yet, there is one person that is not fully made. The former Number 5 from Teresa's Era: Stormwind Noel. After that previous Blog I wrote - showing the new renders of my Lockheed P-38 Lightning, the M1 Garand and Noel's hair in the initial stage:  P-38 Lightning, M1 Garand and Noel ; I halted that project when I started the Messerschmitt Bf 109 project on Blender. But this time, I'm going to resume it. I know there's some unfinished projects that require special attention, but I always do my best to work one at the time and get something really ready. Alright. Without fur...

New video at my Channel and new updates

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Hello everyone. It's me Antony, back with another blog here. For this one, I'm going to share you my new video talking about my new projects on Blender. It is available at TonyAnima Projects channel; and new renders of Teresa (with some of her with Priscilla). So, without further ado, let's get started. New video available for TonyAnima Projects. In the video, I showed you the new projects of Teresa and Sophia; and the Claymore future characters hairstyle (in that moment, the characters were Teresa and Sophia). Also, I brought the P-38 Lightning in the video; and a new project which I didn't showed to you as I had my doubts of showing: the American rifle M1 Garand that saw service in WWII. Probably I'll bring the renders of the firearm here. Now for the updates of Teresa. Teresa's chausses and sabatons are now complete and it is looking good. All I need to do is adjusting her buckles to fit with her Spaulders and the upper lin...

Updating - Sophia; and Teresa (new project)

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Hello everyone. It's me Antony, back with another blog here. The year is passing faster when I'm attending to work, 3D projects, videos, playing games, writing stories and more. And as we are in the second week of October, let's go for another Blog. For this blog, I'm going to resume the new renders update of Sophia - the next character I'm working on recently. What I did was: I added more hair on Sophia, but the top is still exposed. That situation will receive a special attention. Meanwhile, while working on her hairstyle, I subdivided the Bezier curves. Instead of deleting it by re-opening the project (like I do usually), I came with the idea to use it for Teresa. That's right, a new character after Sophia. I managed to render on the same position, but turning visible one element to another (in this case, the hair) and changing the texture for the body model. Like Sophia, I'll adjust Teresa's hair to cover th...

New updates for: Irene (Claymore) - 09/22/2019

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Hello everyone. It's me Antony, back with another blog here. For this blog, I'll be resuming the project I'm working on for Irene from Claymore. Yeah, has been a good time without visiting it after the arrival of Blender 2.8. But don't worry. At small moments I shall adjust and make the last parts for the model and conclude Irene's project and move on to the others. The small changes were: more hair strands in the front and back. Although I have the other side of Irene's back hair to be made, what I could say is: it's looking good and if willing and time favors me for correcting some things, she'll be ready for the next week. In these renders, I used the Eevee render mode over the Cycles. In case you want to compare two different render procedures, well take a look on these images. One thing I would like to inform is: Eevee is good by rendering smooth and less realistic shadows - with some parts that may not look...

New video at my Channel and Blender 2.8

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Hello everyone. It's me Antony, back with another blog here. For this one, I'm going to share you my latest video of the P-38 Lightning - available at TonyAnima Projects channel; and new screenshots of Blender 2.8 - the newest version with fantastic features. So, without further ado, let's get started. (like Sunny in her videos. I'll leave the link of her channel for the mention) New video available for TonyAnima Projects. In the video, I showed you the new adjustments and components for the Lockheed P-38 Lightning, including its Armature for controlling the ailerons, rudders, elevators, propellers and landing gears. During the time off recording, I included the Fowler flaps, the Nacelle outlets and the bones for the Radiator fins and canopy hatch ( as I said on my last Blog ), but I must add the bones for these components and fix the ones of the landing gear doors. As I said in my last Blog - about Blender 2.8, William installed it in order to learn th...

Plans of resuming the previous projects and New ideas

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Hello everyone. It's me Antony, back with another blog here. This time I'm going to talk about something related to what I'm thinking for this week. Initially, I was looking at the renders of my original projects of Claymore - the ones of Priscilla, Irene and armor pieces for Clare and Teresa. And one of my conclusions is: there are few things that I must resume my attention at the details and finish what I can. I plan on resuming these projects during this week and conclude the main ones before moving to the upcoming projects. Yet, since I made most of the projects, few things will be made at a slow rate - like the characters itself, while the armor pieces and distinctive characteristics (hair) shall be made normally. Also, aside of the aircraft - in special the ones I mentioned on the Lockheed P-38 Lightning, I plan of making the light vehicles and armored from WWII. I downloaded most of the blueprints I could find of these vehicles on Google while ...