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Showing posts from October, 2019

New video at my Channel and new updates

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Hello everyone. It's me Antony, back with another blog here. For this one, I'm going to share you my new video talking about my new projects on Blender. It is available at TonyAnima Projects channel; and new renders of Teresa (with some of her with Priscilla). So, without further ado, let's get started. New video available for TonyAnima Projects. In the video, I showed you the new projects of Teresa and Sophia; and the Claymore future characters hairstyle (in that moment, the characters were Teresa and Sophia). Also, I brought the P-38 Lightning in the video; and a new project which I didn't showed to you as I had my doubts of showing: the American rifle M1 Garand that saw service in WWII. Probably I'll bring the renders of the firearm here. Now for the updates of Teresa. Teresa's chausses and sabatons are now complete and it is looking good. All I need to do is adjusting her buckles to fit with her Spaulders and the upper lin

New updates for: Teresa (Claymore) - 10/16/2019

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Hello everyone. It's me Antony, back with another blog here. For this blog, I'll be resuming the project I'm working on Teresa of the Faint Smile from Claymore. Without further ado, let's get started. The new additions to Teresa were the sabatons and the vambraces. For the vambraces, I reused the original model for Irene's and extruded some parts to make the tabs on the lower and upper section of that armor piece. In case you don't understand, I'll share one of the images from Claymore Wiki here. Teresa concept for the anime adaptation, from Claymore Wiki:  https://claymore.fandom.com/wiki/Teresa The sabatons were made through her body model without armor. In a simple way, I deleted the vertices from the rest of the body - leaving only for the lower legs and applying a metal texture. Yet, there are few parts that I'll make it for the chausses. For one hand, she is looking good. Once Teresa is complete, I'll resume So

New updates for: Sophia and Teresa (Claymore) - 10/13/2019

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Hello everyone. It's me Antony, back with another blog here. For this blog, I'll be resuming the project I'm working on for Sophia and Teresa from Claymore. Without further ado, let's get started. Sophia: The small changes were: more hair strands to cover the top of her head. I could say it is finished, yet some small adjustments before Sophia's hair is complete for real. The armor pieces are from Irene's original projects - specially her buckles, vambraces, chausses and sabatons; but I managed to append Priscilla's backseat plate for the project. All what I have to do is her proper equipment. In case you don't know, I'll share one of the images from the original anime: Sophia's uniform from Claymore New Wiki:  https://claymorenew.fandom.com/wiki/Sophia I really hope I can buy the complete box of manga and DVD that comes with a book of the characters to have a solid base for making the others, but, some sc

Updating - Sophia; and Teresa (new project)

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Hello everyone. It's me Antony, back with another blog here. The year is passing faster when I'm attending to work, 3D projects, videos, playing games, writing stories and more. And as we are in the second week of October, let's go for another Blog. For this blog, I'm going to resume the new renders update of Sophia - the next character I'm working on recently. What I did was: I added more hair on Sophia, but the top is still exposed. That situation will receive a special attention. Meanwhile, while working on her hairstyle, I subdivided the Bezier curves. Instead of deleting it by re-opening the project (like I do usually), I came with the idea to use it for Teresa. That's right, a new character after Sophia. I managed to render on the same position, but turning visible one element to another (in this case, the hair) and changing the texture for the body model. Like Sophia, I'll adjust Teresa's hair to cover th

Claymore - Sophia (new project)

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Hello everyone. It's me Antony, back with another blog here. The year is passing faster when I'm attending to work, 3D projects, videos, playing games, writing stories and more. And as we are in the second week of October, let's go for another Blog. For this blog, I came with a different idea of making the hair for the other Claymore characters - to get some things ready. Since I'm finishing Irene's project on Blender, why not moving to the Claymore of her team? And for this choice, I picked up Number 4 Sophia. On the first renders, I kept the original Bezier curves and lines for the hair with a new model to make Sophia's hair. Despite she is bald on top of her head, I'll be adding more strands until she looks identical to the original character. One small detail: Bezier curves is  quite tricky to work with curly hair instead of long hair. And for the next renders, I added more hair on the sides and a little on the front.