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Showing posts from 2019

2019 Retrospective and Happy Holidays

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Hello everyone. It's me Antony, back with another blog here. As you are aware, I'm spending December last days on vacation. I shall be back with normal activities on January, 2020. Before we move on to the next year, let's write another Blog of 2019. Since the reason for this Blog is related to the end of 2019, I'll be writing a 2019 retrospective, by sharing the projects I started in this year and prior to 2019. One of my projects were my attempt of making an Ulzikrarun sword and shield. The project didn't had new modifications after this render. My Ulzikrarun Jinna'ro - the Sword of the Noble Templars. Also, it didn't had new modifications after this render. The Claymore sword. This one had improvements until its current stage. Number 2 Priscilla. Despite I started her project on 2018, she received a considerable  number of adjustments in this year. Number 3 Irene. I started her project in this year. The idea is to make

Claymore - Noel (new project)

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Hello everyone. It's me Antony, back with another blog here. December arrived and the year is close to the end. Before we move on to the next year, let's write another Blog of 2019. For this blog, I came with an idea of making a Christmas scene to be uploaded to DeviantArt. And for the scene, why not picking up the Claymore characters - with Irene team? That's right. Yet, there is one person that is not fully made. The former Number 5 from Teresa's Era: Stormwind Noel. After that previous Blog I wrote - showing the new renders of my Lockheed P-38 Lightning, the M1 Garand and Noel's hair in the initial stage:  P-38 Lightning, M1 Garand and Noel ; I halted that project when I started the Messerschmitt Bf 109 project on Blender. But this time, I'm going to resume it. I know there's some unfinished projects that require special attention, but I always do my best to work one at the time and get something really ready. Alright. Without fur

New video and updates for: Bf 109 E - December 1st, 2019

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Hello everyone. It's me Antony, back with another blog here. December arrived and the year is close to the end. Before we move on to the next year, let's write another Blog of 2019. For today, I uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make some adjustments on the wings, painting the nose and the wings' tip with yellow, some small corrections on the tail and I started to make the landing gear, the air intake and canopy frames. I know I didn't finished the landing gears due to schematics being disproportional from one angle to another, but nothing I can't handle. The original time from which the recorded video had without intro and closure totaled 1 hour, 8 minutes and 45 seconds. Quite long for a person to watch without that short speed duration. Now, for the rendered images. I know I shared some of the renders after the timelapse,

New video and updates for: Bf 109 E - November 28, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I decided to make the wings with a different object instead of re-using the main fuselage like I did for the exclusive model at my moments when I'm not recording for the channel. Also, I made the landing gears initial components in case I move on to make some "holes" for where those gears are drawn during flight. The original time from which the recorded video had without intro and closure totaled 1 hour, 10 minutes and 28 seconds.  This one had a considerable amount of time for a person to watch without that short speed duration. Without anything else to say, let's go for the rendered images. I know I shared some of the renders after the

New updates for: Bf 109 E - November 26, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I'm going to show the new renders for the Messerschmitt Bf 109 E project on Blender. I made some of them while I was recording for a new timelapse video for YouTube. I'll share it in this (or for the next) Blog. Impressive. Don't you agree? The last image for the Bf 109 was rendered based on some aircraft simulator games like War Thunder, Heroes & Generals, IL-2 Sturmovik: Battle of Stalingrad and others. I added a temporary texture materials for its fuselage, nose, propeller spinner and rudder. Most of colors used for the E version of the Bf 109 consisted in yellow, light-blue, gray and dark-green. The guns maintained its temporary colors after I was working on a different model - the one I'm working out recording. And now for the last renders after the timelap

New updates for: Bf 109 E - November 18, 2019

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Hello everyone. It's me Antony, back with another blog here. The year is almost ending, and before December comes, let's write another Blog of 2019. For today, I uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender. In the video, I struggled to make the rudder - the most tricky component for the Bf 109. Why do you mean 'tricky'? I duplicated the vertices from the main fuselage to make the rudder. About three attempts and during the process, I noticed some extra vertices that I had to delete or merge with others, which kinda messed up with the edges. Probably I'll fix it for the future videos. Also, I tried to make the wings, but I found out it was going to be for another time. The original time from which the recorded video had without intro and closure totaled 48 minutes and 26 seconds. Quite long in case I narrate it, but there are some Blender artists that spend