New university and New Updates for: Messerschmitt Me 262 - July 24, 2020

Hello everyone. It's me Antony, back with another Blog. We are now on July 20 - third week of this month and past the half of 2020; hoping for the things to get better as the World continues in this fight for survival and to develop a (possible) cure for the COVID-19 pandemic.

For August of this year, I'll be going to a new university in order to expand my horizon of opportunities for finding a new job and all things. Despite I'm graduated in accounting, sadly from where I live I got empty replies after the job interviews and only one internship called me to work while I was in my graduation, until a big problem happened that put the company into suspension and I could get three weeks of internship. Then I tried the civil service exams - only in other area than accounting. Sometimes I imagine my diploma of accounting and the sufficiency exam were made only to have an empty value from where I live. That's why I find myself interested to work in the exterior.

I may also resume my studies for another civil service exam - just for not getting too much rusty with basic knowledge with mathematics, Portuguese (my native language though I only use it more often on TonyLiteraryWorks) and specific knowledge. Enough of that, let's get back to my Blog.

For today, I'll be showing new renders of the Messerschmitt 262 A-1a / Schwalbe (Swallow in German).






I made the canopy framing for the Me 262 and adjusted the glass parts to fit with the framing. Then I separated the middle section of the canopy to make the hatch to the cockpit. Since it still follows the orientation from the Bf 109, I decided to rig it with the original armature from that previous German air fighter, just adjusting the bones for the desired location and rotation.

Aside from it, I made a small adjustment on the squadron number decal - which took some work; and the jet engine exhaustion outlet. The idea is to make it glowing in order to represent the engines at full power. To do so, I used the Emission texture node on Shader Editor and inserted it with a Mix Shader to a simple metal texture for the internal components.


With the Mix Shader from where Emission and Diffuse texture are connected, I can adjust it between 0 and 1 to make it glowing - to represent the hot air expelled after the fuel and air combustion to impulse the jet aircraft.

Based on this idea, I'll show you what I did in rendered images.
Mix shader: 0,000


Mix shader: 0,150


Mix shader: 0,383


Mix shader: 0,650



Mix shader: 1,000

Impressive. In case I plan to make an animation with the Me 262 flying, I'm in between the 0,150 to 0,383 or 0,650 to represent the engines at full power. In case I plan to increase the strength of the glow emission, I have to adjust it on the Emission node instead of the Mix shader. For future Blender projects that will involve jet aircraft like Gloster Meteor, MiG 15, F-86 Sabre, SR-71 Blackbird, Arado Ar 234, Nakajima Kikka, Avro Vulcan and other modern jet aircraft (if I may have some proper spare-time to work on it), I shall reuse this small setup for its turbojet engines.

To conclude this Blog, another render of the Me 262.
Awesome. The next components for the Me 262 are the flaps and ailerons, landing gears, a nice texture for the wings and fuselage, the R4M rocket hack for each wing, the fuselage external and internal components like the lower antenna, instrument panel, stick, aerial attachment, navigation lights and other adjustments.

Well, that's it for now my friends. I hope you enjoy this Blog. I'll be back with more in this year. I plan to share more artworks and other things I did in my time. Until the time comes, you will be surprised to see it. See you next time.

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