New video and updates for: Bf 109 E - March 17, 2020

Hello everyone. It's me Antony, back with another Blog while we are discovering new things in 2020. And nothing like a good Blog to entertain you.

For this Blog, I recently uploaded a new video for TonyAnima Projects' YouTube channel, continuing the Messerschmitt Bf 109 E project on Blender.


In the video, I decided to make some adjustments on the main structure by adding the Subdivision Surface. I had to adjust a considerable set of edges and vertices from the mesh in order to keep the modifier on the aircraft. Other components made were the ailerons. This time I made it right, because when I did the ailerons from the other projects like the P-38 Lightning, Spitfire and P-51 Mustang, I made a cut from the wings' mesh and separate it from the main one to make the ailerons, and to fill the open spaces I subdivided too much and appeared some gaps in the mesh.

Currently it's looking good. For the next video, I'll add the pilot seat and navigation panel for the cockpit and conclude the landing gears on the wings and flaps.

Now for the renders:








Looking good, huh? Imagine when this Bf 109 is ready and flying.

With this aircraft and the others in their concluded stage, I'll make some short animation movies for test and probably some aircraft simulator on Unity.

That's it for today. I hope you enjoy it. I'll be back with more Blogs in this year. I plan to share more artworks and other things I did in my time. Until the time comes, you will be surprised to see it. See you next time.

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