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Showing posts from August, 2019

New video at my Channel and Blender 2.8

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Hello everyone. It's me Antony, back with another blog here. For this one, I'm going to share you my latest video of the P-38 Lightning - available at TonyAnima Projects channel; and new screenshots of Blender 2.8 - the newest version with fantastic features. So, without further ado, let's get started. (like Sunny in her videos. I'll leave the link of her channel for the mention) New video available for TonyAnima Projects. In the video, I showed you the new adjustments and components for the Lockheed P-38 Lightning, including its Armature for controlling the ailerons, rudders, elevators, propellers and landing gears. During the time off recording, I included the Fowler flaps, the Nacelle outlets and the bones for the Radiator fins and canopy hatch ( as I said on my last Blog ), but I must add the bones for these components and fix the ones of the landing gear doors. As I said in my last Blog - about Blender 2.8, William installed it in order to learn th

New updates for: P-38 Lightning - 08/17/2019 and Upcoming changes

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Hello everyone. It's me Antony, back with another blog here. New adjustments  has been added  on the P-38 Lightning - focused on the rigging process and new textures. Alright, let me show you what I did: I managed to fix the aileron issue (partially) and I made the one of the right side to follow the left side in the inverted axis. Now it's looking more identical to a real aircraft. Also, I added the bones for the landing gears and doors, the canopy hatch, the radiator fins and the aircraft itself. Yet, there's another thing when I rotate it on Y and Z axis  that shifts the actuators out of the place.  That thing is related to the bone controllers of these components and it requires correction before the fuel release. I adjusted two of the Browning MGs on X axis for symmetrical orientation, including  a rework on its textures;  the wings, and new texture for the Hispano cannon, wheels and tires. New components were the Nacelle outlets and t

Plans of resuming the previous projects and New ideas

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Hello everyone. It's me Antony, back with another blog here. This time I'm going to talk about something related to what I'm thinking for this week. Initially, I was looking at the renders of my original projects of Claymore - the ones of Priscilla, Irene and armor pieces for Clare and Teresa. And one of my conclusions is: there are few things that I must resume my attention at the details and finish what I can. I plan on resuming these projects during this week and conclude the main ones before moving to the upcoming projects. Yet, since I made most of the projects, few things will be made at a slow rate - like the characters itself, while the armor pieces and distinctive characteristics (hair) shall be made normally. Also, aside of the aircraft - in special the ones I mentioned on the Lockheed P-38 Lightning, I plan of making the light vehicles and armored from WWII. I downloaded most of the blueprints I could find of these vehicles on Google while

New updates for: P-38 Lightning - August 1st, 2019

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Hello everyone. It's me Antony, back with another blog here. I made new adjustments on the P-38 Lightning. Some of them are gaining shape of what it is the marvelous aircraft from the U.S. Air Force. Alright, let me show you what I did: Incredible aircraft. Don't you agree? The new modifications were the new mirror - on top of the canopy; a glass texture for the canopy; the bracing alloys - located on the aircraft's windows; adjustments on the turbochargers; the landing gear door - located  below the fuselage; and the size of the propeller blades - in addition to a new model where the aircraft is flying at high speed. The few things I must add before I move on to the final mesh corrections and the texture process are the flaps, the outlet - located below the forward section of the engines (including a different model for the nacelles in case I make the P-38 J model) and the ailerons rigging corrections. Probably I'll add the seat and