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Showing posts from May, 2020

New Updates for: Bf 109, B-17 and Spitfire - May 16, 2020

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Hello everyone. It's me Antony, back with another Blog during this quarantine phase while the World makes their best to find a (possible) cure for the COVID-19 pandemic. And nothing like a good Blog to entertain you. For this Blog, I'll be showing new renders of the Bf 109, B-17 Flying Fortress and the Spitfire. Let me show you the new renders of the Messerschmitt BF 109 E-4: I made the texture for the instrument panel with the critical components  the German pilots must be aware while in combat / flight operations, like the horizontal alignment of the aircraft, altitude indicator, fuel indicator, water and oil indicator, magnetic compass and other elements.  Despite I did it super simple as a texture, it looks good for my current skills. If I would something more realistic for an aircraft simulator / game like War Thunder or IL-2 Sturmovik: Battle of Stalingrad / Battle of Bodenplatte / Great Battles and so go on, I would add more geometric object

New updates for: P-51D - May 2nd, 2020

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Hello everyone. It's me Antony, back with another Blog during this quarantine phase while the World makes their best to find a (possible) cure for the COVID-19 pandemic. And nothing like a good Blog to entertain you. For this Blog, I'll be showing new renders of the American P-51D Mustang. I remade the bubble-type canopy glass after I making the framing. Then I added the Solidify modifier for it to increase depth for that component, then attaching it to their respective bones. The aerial has been appended from the Spitfire project to speed up the development. So far, it's looking good, though the tail wheel looks floating in mid-air (lol). The next component is the landing gear located on the tail, the outlet flap under the Mustang 'belly' and the internal components for the cockpit (specifically the battery, the instrument panel and the stick). One more thing: I started a small test with the P-38 Lightning on Unity. The idea i